![]() The first parameter represents how much it will cost if the player does hire this companion. Hire an NPC OpenCharacterCreationNewCompanion cost endingLevel.Teleports selected characters under the mouse cursor, but only if the cursor is on the navmesh. Jump to mouse cursor ( This console commands requires the IE Mod to be installed.).Open container (ignoring lock) ( This console commands requires the IE Mod to be installed.) OpenContainer chest_01.Unlock container (ignoring lock) Open chest_01 true UnlockAll – unlocks all containers in the area. ![]() For example: WorldMapSetVisibility AR_0301_Ondras_Gift_Exterior 1Įxample: DealDamage NPC_Medreth_Guard_Man 200 If the name of the area indicates it to be outdoors, you can try it. Of course it’s useless to try unlocking areas that aren’t supposed to be drawn on the map, like some caves. Unlock an area on the world map or all areas WorldMapSetVisibility mapname visibilitytype (visibilitytypes are: 0 = locked, 1 = unlocked, 2 = hidden, 3 = developerOnly) – unlocks a certain area UnlockAllMaps – unlocks them all.Jump to another area AreaTransition MapName PointLocationĮxample: AreaTransition AR_0002_Dyrford_Tavern_01 North1.Same principle as with above, the command is AIForceAttack id1 id2Įxample: AIForceAttack NPC_Medreth_Guard_Dwarf NPC_Medreth_Guard_Man Make NPC (who are not party members) fight someone.MovementType = it’s a number 2, 3 or 4… 2 = walk, 3 = run, 4 = sprintĮxample: AIPathToPoint NPC_Medreth_Guard_Dwarf NPC_Villager_Female_03 2 He won’t go if he can’t reach that place. You can give him anything you can find in FindObject or FindCharacter… You can give him TurningWheel(Clone) or NPC_Villager_Female_03and he’ll go there. Force an NPC who is not a party member to walk somewhere AIPathToPoint id1 id2 movementType.SetZoomRange minValue maxValue – will not change your current zoom, but will allow you to zoom really close and really far with the mouse wheel… try typing SetZoomRange 0.1 200, You can input any values of course.And if you are not using IE Mod then most of these commands will not work. If you’re using the IE Mod, you can just use these commands without any prerequisites. List of Pillars Of Eternity Console Commands CommandĪttributeScore Companion_Calisca Might 30Īdds just enough experience to level up to the specified level For commands requiring the character name, use “Player” as the name for the main character.Type in the first command, “iroll20s” which will unlock all console commands.After that, press ENTER key to input a command.Press tilde sign(~) on the keyboard (or remap the key in the keyboard control settings if you are using a non-US keyboard layout, then press that).Follow steps to Open and unlock console commands. Do you know how to open Console?īefore proceeding to know about Pillars Of Eternity Console Commands. This Awesome game can be played more interestingly with these console commands. This game becomes Best RPG game of 2015 after reaching the attention of gamers so they more likely to play it and later it won Spirit of the PC Award as well. Since then it becomes very popular among the gamers worldwide. ![]() steam under windows.Pillars Of Eternity is one of the popular role playings game which is developed by Obsidian Entertainment and released in March 2015. So I don't think the output log contains any smoking guns.Įdit: this is on version 1. Classically, I'd worry about data corruption due to dereferenced null pointers, but since an exception is being thrown It's probably been caught safely and shouldn't be responsible for the problem I'm seeing. Similarly, at the end of the file, there IS a null reference exception with the UINewsManager.OnDestroy() call. I note that the output log has an awful lot of TextXML Parse errors early on looking for C:/Users/bnagy/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData. I've tried it without sneaking as well, and don't always even get in range to start the conversation. As soon as the conversation ends, they all attack. Once in range of Tcharek, the conversation starts, even though the westmost vithrack is already moving to attack, and Tcharek seems to be red highlighted as well. The output log was created by loading the savegame and then sneaking into the vithrack space along the south wall, getting attacked and then quitting the game mid-combat. However as soon as the conversation ends, all of the vithracks attack. On level 12 of the endless paths I'm able to sneak forward and get in range of Tcharek to start the quest conversation.
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